Developer Q&A - Chronicle 5: The Oath of Blood

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Developer Q&A - Chronicle 5: The Oath of Blood

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Q1:It has been stated in Chronicle releases that it will be made easier for players to solo. I haven't seen much evidence of this in terms of some key elements, such as subclass. Do you plan to make these kinds of elements easier for the solo/small party player? 
 
A1: We’ve added a few features that made easier for players to solo in Chronicle 5. After the release of Chronicle 5 in Korea, we feel the outcome of the boost was not as successful as what we expected. We will improve a system that helps players to solo.
 
Q2: Will trainable pets - specifically striders and wolves - eventually have more of a role in Lineage 2 rather than the general "for fun" attitude? 
 
A2: We are aware the pets are not very effective, and we know that this isn’t the best situation, therefore, there is good chance of them being improved.
 
Q3: Are there any plans to curb the inflation that L2 has seen over the past two years, or is NC maintaining a 'hands off' policy to the market? 
 
A3: A solution for inflation in game is one of the most important issues that we consider every update, and we try to improve the in-game economy as much as possible. We will focus and add systems that can alleviate this concern.
 
Q4: In what way do you propose to alleviate the grind from the repetitive system that is currently in the game? I know there is more solo fields within Chronicle 5 with the instant buff potions and all, but are there any other ways that you are looking in to the make the "grind" less repetitive? 
 
A4: We are planning to add a feature that alleviates the grind from the repetitive system. We cannot share any detailed information about it at this time. 
 
Q5: Are there any plans to revisit the sieging system in order to "fine tune" it or introduce systems that keep it a desirable and highly sought after goal? 
 
A5: The castle siege is one of the main themes of Lineage II. We are considering improving it noticeably in future updat
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